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5 May 2025 -
Patch Notes: There was a cosmetic bug in Ankrahmun that has been fixed. Outfits refresh...

Patch Notes:

  • There was a cosmetic bug in Ankrahmun that has been fixed.
  • Outfits refresh when opening the Outfit's Window instead of on login. So you no longer need to relog anymore to update outfits.

  • There was a bug with the Efreet Faction Quest, concerning a fountain at the Fortress. This has been fixed.

  • There were certain issues with Dura's Launcher that have been fixed.

  • There was a bug with NPC Nah'Bob. This has been fixed.

  • There was a map bug with a house, this has been fixed.

  • No longer possible to logout in Emberwake's chambers.

  • Various other map bugs have been fixed.

  • Christmas Store Items have been added into Dura.

  • Bunch of Map Bug fixes.

Regards,
Dura Staff

 

2 Nov 2024 -
Patch Notes - Ank II - November 2nd 2024Khepresh Original Vision Fulfilled:Khepresh has...

Patch Notes - Ank II - November 2nd 2024


Khepresh Original Vision Fulfilled:
Khepresh has recieved it's original vision for The Kha'labal. 


u New Houses have been added to Ankrahmun.
u For Lease Durations: Instead of lasting 1 Real Life months they now lasts 6 months.
u When you first purchase a lease-house the fee of the 1st month will be deducted from your person immediately.
u For every month after that during your lease the month's fee will be deducted from you bank account.
u If you don't have money in your bank account to pay the monthly fee you will be kicked from the lease and not have to pay the remaining amount.
u If you want to leave your lease-house you can do so at anytime with !leavehouse. When doing this the remaining fees on the lease do not need to be paid.
u This effectively means you can only own the lease for 6 months, but you do not need to pay 6 months up front, only 1 month at a time.
u When a lease expires instead of now having to wait 12 Real Life hours to repurchase the same house (which will allow others to purchase it) you now must wait 24 hours.
u Ruinous Pyramid in Ankrahmun has been slightly increased in size.
u Old Granary 2 in Ankrahmun has been slightly increased in size.

u Miscellaneous Patch Notes in No Particular Order:
u Ambushes added to the Caves of the Forty.
u Raids have not been added to Khepresh.
u The Djinn Sea Library is updated.
u Theristrut Priestess has been changed.
u Leader of the Forty has been changed.
u The Pharaoh's Burial Chamber Quest has been changed. It has been made harder as well as some other additions.

u The Pharaoh's Burial Chamber Quest level requirement has been increased.
u Justice of Pharaoh, Courage of Pharaoh, and Wrath of Pharaoh quest items have had their NPC sell price increased.
u Fixed a bug with NPC Ursula selling spells.
u Some minor bugs in Raids have been fixed.
u Various minor bugs with items have been fixed.
u Various Ambushes have been added to various areas in Khepresh.

u Various ambushes have been added to the world of Dura.
u Shakir and Yahya both have had their travel prices lowered.
u Various Raids have been added to the game.
u Some legacy exploration quests have had their requirements changed, minor.

Healing added to:
u Bear
u Crypt Shambler
u Cyclops
u Dwarf guard
u Dwarf Soldier
u Mummy
u Rotworm
u Scarab
u Slime
u Valkyrie
u Crocodile

Monsters have had their speed altered, mostly increased:
u Crawling Hand
u Efreet
u Leader of the Forty
u Marid
u Slime Ooze
u Tar Ooze

u Lowered invisibility frequency for One of the Forty
u Lowered invisibility frequency for Demon
u Bedouins will drop gold now in their body, not their bag.
u Heroism for Crawling Hand has been lowered from 95 to 158 to 91 to 153
u Heroism for Tar Ooze has been lowered from 108 to 179 to 100 to 165
u Heroism for Dragon Lord has been lowered from 44 to 84 to 44 to 77

u Removed, changed, or nerfed Dura City Raids to make cities more habitable. E.G Amazons in Venore, Minotaurs in Fibula, etc. etc.
u Cheaper travel in and out of ank if own a lease. Lore to be integrated for this.
u Various Typos for NPCs. E.G. Bronze Mallet with NPC Alesar
u If you do not have Premium Account then on logging you will be kicked from the regions of Darashia and Ankrahmun.
u Many current areas altered in the world
u Many Libraries throughout Dura have had books added to their collection.
u Various micro-balancing adjustments for most monsters in the game, they'll each be slightly more dialed in now when it comes to their design.
u Manadrain removed from Dwarf Soldier

u
Kasfa NPC has been expanded.
u Ismael NPC has been expanded.
u Diqrah NPC has been expanded.
u Aman NPC has been expanded.
u Arito NPC has been expanded.
u Conrad NPC has been expanded.
u Desani NPC has been expanded.
u Karver NPC has been expanded.
u Taylor NPC has been expanded.
u Wellington NPC has been expanded.
u Some NPCs in edron Magic Academy have been expanded.

u New content in various ways, has been added to the Caves of the Forty
u New content in various ways, has been added to the Kha'labal Desert and the City of Ankrahmun
u Various monsters added throughout the Kha'labal
u Various spawns/areas altered throughout the Kha'labal

u Various items have had their names changed.
u NPC Shakir's Schedule has changed.
u Annihilator made harder, because Dura's Item System and Ancient Runes make the quest much easier.
u Djinn Fortress of Mal'o'quah and Ashta'Daramai have been altered.

u Add new status condition: Dim or Dimming.
u Lowered Damage of Cactus Trap

Regards,
Dura Staff

17 Oct 2024 -
Patch Notes: October 17th 2024 u Starting tomorrow and going forward indefinitely, if not...

Patch Notes: October 17th 2024 

u Starting tomorrow and going forward indefinitely, if not forever, Dura's new Server Save will happen 10:00 EST. This is 1 hour earlier than before.

Regards,
Dura Staff

16 Oct 2024 -
Patch Notes: October 16th 2024​   u Ambush System Patch (new features,...

Patch Notes: October 16th 2024​  


u Ambush System Patch (new features, performance).
u Various Game Performance fixes and optimizations.
u Small NPC dialogue fixes (Donald McRonald, Simon the Beggar, etc...) (Cosmetic, nothing substantial).
u Fixed items dropping outside of player's backpack when dying without amulet of loss.
u Fixed not being able to rent Crumbling Temple room from Arito.
u Fixed exchanging runes to Topsy.

u Rope works for every container, not just backpacks.
u Monks can now summon wild warriors of all variation.
u Fixed a bug where players silence condition could stack they receive from a monster.
u Fix Dreadseers Eye of Wards being spawned on unreachable places.
u Fixed Pharaoh Priest Portal summoning mummies on unreachable places.
u Fixed bugs with Bertrand, Saabir and Taiseer. These had to do with Dura Time.

u Fixed monsters targeting players when they stop being invisible inside houses.
u Fixed players being transformed into monsters during server-client desynchronization leading to them not being able to perform any action until switching floors. Long standing bug.
u Fixed changing outfits and outfit variations through client

Regards,
Dura Staff

26 Sep 2024 -
Patch Notes: September 26th 2024  You need to Restart your Client today, so it...

Patch Notes: September 26th 2024  


You need to Restart your Client today, so it updates.

u A new condition has been added to the game: Stillness
A player will gain this condition after 15 seconds of doing no action, whether moving, spells, speaking, dancing -- anything. When you are 'Still' you are not 'moving' and are 'quiet', you call no 'attention' to yourself. It's for these reasons that (New Sophisticated) ambushes will not happen to you because the 'foes in the area' are not aware of your presence.

u Death Damage is now brighter. Where previously it was very dark red, it is now only slightly dark red.
u The mana-bar should no longer show above a character's head under any circumstances.


Regards,
Dura Staff

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13.8.2025 -
Stave a Life!

-

"As I was saying, children, this young magician, a nimble-kneed sorcerer named Elric, was a chortling, wide-grinned, happy-go-lucky youth. He bounced around like a butterfly wispy through the air, his steps at times comically clumsy not because of his person but due to the oversized clothes he wore. Everything hung too big for him - the brim of his hat drooped below his eyes, his shoes created delightful frumples for every toe, and his gown and robes swaddled every limb, as if the fabric were soaked and runny from a playful plunge in the nearby lake. But such impediments couldn't deter him; Elric was always on the move, reveling in one thrilling adventure after another.

One fine day, while chasing a mischievous bazumblebum through the woods, Elric stumbled upon the bottomless tower of a peculiar figure known as the Great Necromancer. To Elric though instead of a foreboding lair, the tower seemed to sing with whispers of enchantment and possibilities. Being the curious lad he was, Elric couldn't resist exploring the tower's mysteries.Inside, he discovered dusty shelves lined with countless tomes about life, death, and everything in between. But amidst the darkness, a book the size of his hat itself caught his eye - a tome that held the secrets of the Great Necromancer's profound understanding of death. With a mix of trepidation and wonder, Elric perused the pages, and to his surprise, he discovered what the Necromancer had guarded and hid from the world most dearly - not a path to raise the dead, but a way to cherish life and stave off the clutches of death itself. But oh, as fate would have it, just as Elric was about to make his silent escape, the Great Necromancer returned to his tower! Elric's heart raced, and his wide grin turned into a nervous smirk. With nimble feet, he leaped and tumbled through the tower's chambers, barely evading the pursuing shadows of the Great Necromancer's magic.

By the skin of his teeth and the flutter of his hat, Elric somersaulted out of a window only six stories tall and landed safely in the bosom of a great oak, clutching the precious tome close to his chest. From that day forth, he used his newfound wisdom to help others live long and fulfilling lives and to slow the clutches of death, while carefully guarding the tome to prevent its mischievous practices from falling into the wrong hands. And so, dear children, Elric's vivacity and charitable spirit touched the lives of many, keeping death where it belongs and granting life a little extra time to be clumsy. The end."

-- Bazzle, the Large Eared Mage, commonly known in the literature as an LEM

 

-- Elric the Magician




During Stave a Life every day (server save) upon dying, meaning reaching 0 Health Points you will be spared by the magic of Elric and not die. Instead of dying you will recover your full health points. This can only happen once per day. If you reach 0 Health Points a second time in a day Elric's magic will not spare you and you will die. You will be notified with a magical green shimmer as well as a message you would have died but instead did not. This applies for each character.

Most Quests will not be available during this event, these include the following:

u Captain's Quarters Fairouz's Arena Quest
u Torture Demonic Realm Quest
u Eusha's Quest
u All Parts of MotL Quest
u Annihilator Quest
u Demon Helmet Quest
u Mastermind Shield Quest
Vampire Shield Quest
Behemoth Quest
Shathur Dungeon (Abyss) Quest
Pharaoh's Weapons Quest
Mastermind Shield Quest
Leader of the Forty Quest
Bow of Theristrut Quest
Banshee Quest
Fire Axe Quest
Demona Quest
u Deeper Cyclopolis Quest
Desert Dungeon II Quest
Strapped Sandals Quest
u Ancient Amulet Quest
Orc Fortress Quest
Medusa Shield Quest
Naginata Quest
Black Knight Villa Quest
And more. If it's a quest assume it's not available.


Stave a Life will begin Friday the 15th of August at 10:00 EST Server Save.
Stave a Life will end Friday the 22nd of August at 10:00 EST Server Save.

 



Be Brave, Elric's got your back,
Dura Staff


2.8.2025 -
Event: Warchiefs

-

It seems some swell of fury and pride sweep across the commanders of every race of evil in Dura. 
Not content with seeing bloodshed from behind their ranks they move closer to see their enemies eyes become red with spatter.





During this event all monsters in Dura that are non-raid will have the frequency of being an Elite, and therealso a Legendary version, substantially raised. From rats to oozes.

Start: Sunday Server Save August 3rd 2025.
End: Thursday Server Save August 7th 2025.


Regards,
Dura Staff


15.7.2025 -
Season of Fire

-

Pirates are on the Horizon. The change in the wind blows South to hot and humid waters.



The event, Season of Fire, will occur from Thursday July 17th Server Save to Monday July 21st Server Save.

u During this event all fire damage that is dealt from monsters to players is increased by 15%.
During this event all fire damage that is dealt by players to monsters is increased by 15%.
Player fire damage will not increase against other players.
Creatures whose core elemental identity is fire will reward bonus experience and loot.
An example would be a Fire Devil, Minotaur Mage, Dragon, and Efreet.
Bonus experience for these Fire Creatures will be 7%.
Bonus loot for these Fire Creatures will be 7%.


To Wind and Sea,
Dura Staff


2.7.2025 -
Breeding Season - Event

-

The sacred papyrus foretells a season of great abundance! In the lush oases and along the life-giving banks of the valley's rivers, creatures emerge in unprecedented numbers. This is an age-old prophecy coming to life, younglings of all kinds, from the tiniest insects to the fledgling beasts of the river, rise from their hidden nests and burrows. Their youth and vivacity bring a sudden challenge to all who dare venture into these fertile lands. Though small and fragile, their sheer numbers can overwhelm even the mightiest warriors. As the sun blazes high and the waters flow freely, prepare for a world teeming with life in its most exuberant and untamed form.

Inspired by these ancient scrolls, modern explorers and researchers have turned their attention to these thriving oases. Instruments have detected an unprecedented increase in biological activity, confirming the scrolls' tellings. The spawning season has accelerated to levels never before recorded, resulting in a significant rise in juvenile populations. From the smallest aquatic lifeforms to the newly hatched predators, every nook and cranny of these fertile lands pulses with youthful energy.

This is a rare phenomenon, a testament to the fertility and life force of our world. Equip yourselves accordingly, for the young and numerous inhabitants of the oases are poised to turn your expedition into a true adventure of survival, endurance, and discovery.





 

The Event, Breeding Season, will take place:


From Friday July 4th Server Save to Sunday July 6th Server Save.

u All non-raid creatures will have 70% of normal health pool.
u All non-raid creatures will have 70% of normal loot.
u All non-raid creatures will have 70% of normal experience.
u All non-raid creatures will spawn 250% as fast as normal spawn rate.


From Sunday July 6th Server Save to Tuesday July 8th Server Save.

u All non-raid creatures will have 80% of normal health pool.
u All non-raid creatures will have 80% of normal loot.
u All non-raid creatures will have 80% of normal experience.
u All non-raid creatures will spawn 200% as fast as normal spawn rate.


To life and growth,
Dura Staff


18.6.2025 -
Event - Blood in the Fist

-

It's summer and all through the land of Dura runs a sweltering heat. The forests and plains are languid and still, the mountains of the north are shy of snow and the desert seems uncrossable without the safest of provisions. The blood sticks thick in the fist of man and limb of beast, both pant under the sun causing them to swing and thrash wildly with weight. Dura is extra violent in this heated world...





 The event, Blood in the Fist, will occur Thursday June 19th to Wednesday June 25th:

u Regeneration for all vocations, of health and mana, is to be increased substantially for six days. This will occur the all six days of the event.
u Party Monsters and Legendary Monsters will appear at a much greater rate for six days. This will occur the all six days of the event.
u All players (and their summons) will do slightly more damage to monsters, not players, for four days. This will occur the first four days of the event.
u All monsters will do minutely more damage for four days. Keep in mind this will greatly raise their deadliness. This will occur the first four days of the event.
u Healing will remain normal, no increase or decrease.


Take shade,
Dura Staff


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